pro-grade (Java sandboxing security manager): Apache License 2.0.A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk.LWJGLX (LWJGL2 API compatibility layer for LWJG元): unknown license.Android Support Libraries: Apache License 2.0.Boardwalk (JVM Launcher): Unknown License/ Apache License 2.0 or GNU GPLv2.Credits & Third party components and their licenses The description should explain what the code does and give steps to execute it. Any code change should be submitted as a pull request. PojavLauncher is licensed under GNU GPLv3.Ĭontributions are welcome! We welcome any type of contribution, not only code.probably more, that's why we have a bug tracker □.If you're using gl4es 1.1.5 on 1.16 and lower texture will bug out when hit a mob.With big modpacks textures could be messed up.Random crashes could happen very often on Android 5.x during game load or join world.In 1.16 and up spawn eggs banners are white (you can fix this by adding this to your JVM flags =libgl4es_115.so, only works on 1.16 and up, do not use under this version).Minecraft 21w10a or newer are currently not yet supported due to the new GLSL usage.New input pipe rewritten to native code to boost performance.Used lwjglx, a LWJGL2 compatibility layer for LWJG元. Used Caciocavallo project for AWT without X11. (Replace gradlew to gradlew.bat if you are building on Windows). gradlew :app_pojavlauncher:assembleDebug Rm app_pojavlauncher/src/main/assets/components/lwjgl3/lwjgl-glfw-classes.jarĬp jre_lwjgl3glfw/build/libs/jre_lwjgl3glfw-3.2.3.jar app_pojavlauncher/src/main/assets/components/lwjgl3/lwjgl-glfw-classes.jar # mkdir app_pojavlauncher/src/main/assets/components/internal_libs Because languages are auto added by Crowdin, so need to run language list generator before building.Create: file named with all platform-independent files 4 files named with all platform-dependent files per-architecture - Put these in assets/components/jre/ folder - (If needed) update the Version file with the current date Either get jre8-pojav artifact from auto builds, or do splitting by yourself: - Get JREs for all of 4 supported architectures (arm, arm64, x86, x86_64) - Split JRE into parts: Platform-independent.Follow build instruction on build script README.md.
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